Hi, it was truly a pleasant surprise to find this. I was wondering if, once finished, there would be a possibility of porting it to Game Gear (or even Mega Drive). The development tools have made everything easier, and I also know people who would be happy to do these ports. Higurashi never had a game released on a Sega console due to the era in which the franchise was born, so it would be a dream come true for me. Cheers.
Hi! That could definitely be done, though it's not something I'll be taking on myself :p
The reason I picked Gameboy as my target platform was 1) the ease of use of Gameboy Studio, and 2) it's the console I have the most nostalgia for :). At it's core, Higurashi is mostly text, and you could probably make a Commodore PET port if you put in the time.
I'm happy you responded and it opens up the possibility of this happening. I replayed this port a lot, and it felt very natural. I was just thinking about Higurashi and it reminded me of you.
If the port to, I don't know, Mega Drive ever happens, there's a tool called SGDK by Stephane-D, where ports have been and are being created without thinking about it. I hope this will eventually become something. Big hug, and sorry for the question.
Hi! There shouldn't be a need to track progress between carts, since Higurashi is a perfectly linear VN. If for some reason I do find myself wanting to do that (for instance, maybe tracking Tips that the player has read?), I'll probably use a password system.
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Hi, it was truly a pleasant surprise to find this. I was wondering if, once finished, there would be a possibility of porting it to Game Gear (or even Mega Drive). The development tools have made everything easier, and I also know people who would be happy to do these ports. Higurashi never had a game released on a Sega console due to the era in which the franchise was born, so it would be a dream come true for me. Cheers.
Hi! That could definitely be done, though it's not something I'll be taking on myself :p
The reason I picked Gameboy as my target platform was 1) the ease of use of Gameboy Studio, and 2) it's the console I have the most nostalgia for :). At it's core, Higurashi is mostly text, and you could probably make a Commodore PET port if you put in the time.
I'm happy you responded and it opens up the possibility of this happening. I replayed this port a lot, and it felt very natural. I was just thinking about Higurashi and it reminded me of you.
If the port to, I don't know, Mega Drive ever happens, there's a tool called SGDK by Stephane-D, where ports have been and are being created without thinking about it. I hope this will eventually become something. Big hug, and sorry for the question.
omg!!!!!! good luck with the development everypony <3
Im guess the save implementing for going different cartridges would be like LoZ Oracle games?
Hi! There shouldn't be a need to track progress between carts, since Higurashi is a perfectly linear VN. If for some reason I do find myself wanting to do that (for instance, maybe tracking Tips that the player has read?), I'll probably use a password system.
<3 <3 <3